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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
17 lines
427 B
NASM
Executable file
17 lines
427 B
NASM
Executable file
LavenderMartObject: ; 0x5c95d (size=38)
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db $0 ; border block
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db $2 ; warps
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db $7, $3, $3, $ff
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db $7, $4, $3, $ff
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db $0 ; signs
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db $3 ; objects
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object SPRITE_MART_GUY, $0, $5, STAY, RIGHT, $1 ; person
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object SPRITE_BALDING_GUY, $3, $4, STAY, NONE, $2 ; person
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object SPRITE_BLACK_HAIR_BOY_1, $7, $2, STAY, NONE, $3 ; person
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; warp-to
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EVENT_DISP LAVENDER_MART_WIDTH, $7, $3
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EVENT_DISP LAVENDER_MART_WIDTH, $7, $4
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