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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
20 lines
604 B
NASM
Executable file
20 lines
604 B
NASM
Executable file
LavenderHouse1Object: ; 0x1d96a (size=56)
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db $a ; border block
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db $2 ; warps
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db $7, $2, $2, $ff
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db $7, $3, $2, $ff
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db $0 ; signs
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db $6 ; objects
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object SPRITE_BLACK_HAIR_BOY_2, $3, $5, STAY, NONE, $1 ; person
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object SPRITE_LITTLE_GIRL, $6, $3, STAY, DOWN, $2 ; person
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object SPRITE_SLOWBRO, $6, $4, STAY, UP, $3 ; person
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object SPRITE_SLOWBRO, $1, $3, STAY, NONE, $4 ; person
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object SPRITE_MR_FUJI, $3, $1, STAY, NONE, $5 ; person
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object SPRITE_BOOK_MAP_DEX, $3, $3, STAY, NONE, $6 ; person
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; warp-to
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EVENT_DISP LAVENDER_HOUSE_1_WIDTH, $7, $2
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EVENT_DISP LAVENDER_HOUSE_1_WIDTH, $7, $3
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