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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
17 lines
411 B
NASM
Executable file
17 lines
411 B
NASM
Executable file
FuchsiaMartObject: ; 0x1dd9b (size=38)
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db $0 ; border block
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db $2 ; warps
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db $7, $3, $0, $ff
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db $7, $4, $0, $ff
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db $0 ; signs
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db $3 ; objects
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object SPRITE_MART_GUY, $0, $5, STAY, RIGHT, $1 ; person
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object SPRITE_FAT_BALD_GUY, $4, $2, STAY, NONE, $2 ; person
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object SPRITE_LASS, $6, $5, WALK, $1, $3 ; person
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; warp-to
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EVENT_DISP FUCHSIA_MART_WIDTH, $7, $3
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EVENT_DISP FUCHSIA_MART_WIDTH, $7, $4
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