pokered/data/mapObjects/fuchsiahouse2.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

19 lines
508 B
NASM
Executable file

FuchsiaHouse2Object: ; 0x75180 (size=45)
db $17 ; border block
db $2 ; warps
db $7, $4, $3, $ff
db $7, $5, $3, $ff
db $2 ; signs
db $3, $4, $4 ; FuchsiaHouse2Text4
db $3, $5, $5 ; FuchsiaHouse2Text5
db $3 ; objects
object SPRITE_WARDEN, $2, $3, STAY, NONE, $1 ; person
object SPRITE_BALL, $8, $3, STAY, NONE, $2, RARE_CANDY
object SPRITE_BOULDER, $8, $4, STAY, BOULDER_MOVEMENT_BYTE_2, $3 ; person
; warp-to
EVENT_DISP FUCHSIA_HOUSE_2_WIDTH, $7, $4
EVENT_DISP FUCHSIA_HOUSE_2_WIDTH, $7, $5