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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
22 lines
751 B
NASM
Executable file
22 lines
751 B
NASM
Executable file
FuchsiaGymObject: ; 0x75658 (size=82)
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db $3 ; border block
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db $2 ; warps
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db $11, $4, $5, $ff
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db $11, $5, $5, $ff
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db $0 ; signs
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db $8 ; objects
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object SPRITE_BLACKBELT, $4, $a, STAY, DOWN, $1, KOGA + $C8, $1
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object SPRITE_ROCKER, $8, $d, STAY, DOWN, $2, JUGGLER + $C8, $7
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object SPRITE_ROCKER, $7, $8, STAY, RIGHT, $3, JUGGLER + $C8, $3
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object SPRITE_ROCKER, $1, $c, STAY, DOWN, $4, JUGGLER + $C8, $8
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object SPRITE_ROCKER, $3, $5, STAY, UP, $5, TAMER + $C8, $1
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object SPRITE_ROCKER, $8, $2, STAY, DOWN, $6, TAMER + $C8, $2
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object SPRITE_ROCKER, $2, $7, STAY, LEFT, $7, JUGGLER + $C8, $4
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object SPRITE_GYM_HELPER, $7, $f, STAY, DOWN, $8 ; person
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; warp-to
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EVENT_DISP FUCHSIA_GYM_WIDTH, $11, $4
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EVENT_DISP FUCHSIA_GYM_WIDTH, $11, $5
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