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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
21 lines
682 B
NASM
Executable file
21 lines
682 B
NASM
Executable file
FightingDojoObject: ; 0x5cf9b (size=72)
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db $3 ; border block
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db $2 ; warps
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db $b, $4, $1, $ff
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db $b, $5, $1, $ff
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db $0 ; signs
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db $7 ; objects
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object SPRITE_HIKER, $5, $3, STAY, DOWN, $1, BLACKBELT + $C8, $1
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object SPRITE_HIKER, $3, $4, STAY, RIGHT, $2, BLACKBELT + $C8, $2
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object SPRITE_HIKER, $3, $6, STAY, RIGHT, $3, BLACKBELT + $C8, $3
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object SPRITE_HIKER, $5, $5, STAY, LEFT, $4, BLACKBELT + $C8, $4
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object SPRITE_HIKER, $5, $7, STAY, LEFT, $5, BLACKBELT + $C8, $5
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object SPRITE_BALL, $4, $1, STAY, NONE, $6 ; person
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object SPRITE_BALL, $5, $1, STAY, NONE, $7 ; person
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; warp-to
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EVENT_DISP FIGHTING_DOJO_WIDTH, $b, $4
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EVENT_DISP FIGHTING_DOJO_WIDTH, $b, $5
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