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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
18 lines
506 B
NASM
Executable file
18 lines
506 B
NASM
Executable file
CeruleanGymObject: ; 0x5c834 (size=50)
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db $3 ; border block
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db $2 ; warps
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db $d, $4, $3, $ff
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db $d, $5, $3, $ff
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db $0 ; signs
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db $4 ; objects
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object SPRITE_BRUNETTE_GIRL, $4, $2, STAY, DOWN, $1, MISTY + $C8, $1
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object SPRITE_LASS, $2, $3, STAY, RIGHT, $2, JR__TRAINER_F + $C8, $1
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object SPRITE_SWIMMER, $8, $7, STAY, LEFT, $3, SWIMMER + $C8, $1
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object SPRITE_GYM_HELPER, $7, $a, STAY, DOWN, $4 ; person
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; warp-to
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EVENT_DISP CERULEAN_GYM_WIDTH, $d, $4
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EVENT_DISP CERULEAN_GYM_WIDTH, $d, $5
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