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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
20 lines
620 B
NASM
Executable file
20 lines
620 B
NASM
Executable file
CeladonMart4Object: ; 0x48370 (size=49)
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db $f ; border block
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db $3 ; warps
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db $1, $c, $0, CELADON_MART_3
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db $1, $10, $1, CELADON_MART_5
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db $1, $1, $0, CELADON_MART_ELEVATOR
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db $1 ; signs
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db $1, $e, $4 ; CeladonMart4Text4
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db $3 ; objects
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object SPRITE_MART_GUY, $5, $7, STAY, NONE, $1 ; person
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object SPRITE_BLACK_HAIR_BOY_2, $f, $5, WALK, $2, $2 ; person
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object SPRITE_BUG_CATCHER, $5, $2, WALK, $2, $3 ; person
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; warp-to
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EVENT_DISP CELADON_MART_4_WIDTH, $1, $c ; CELADON_MART_3
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EVENT_DISP CELADON_MART_4_WIDTH, $1, $10 ; CELADON_MART_5
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EVENT_DISP CELADON_MART_4_WIDTH, $1, $1 ; CELADON_MART_ELEVATOR
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