pokered/data/mapObjects/celadongamecorner.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

28 lines
1 KiB
NASM
Executable file

CeladonGameCornerObject: ; 0x48fa0 (size=99)
db $f ; border block
db $3 ; warps
db $11, $f, $7, $ff
db $11, $10, $7, $ff
db $4, $11, $1, ROCKET_HIDEOUT_1
db $1 ; signs
db $4, $9, $c ; CeladonGameCornerText12
db $b ; objects
object SPRITE_FOULARD_WOMAN, $2, $6, STAY, DOWN, $1 ; person
object SPRITE_MART_GUY, $5, $6, STAY, DOWN, $2 ; person
object SPRITE_FAT_BALD_GUY, $2, $a, STAY, LEFT, $3 ; person
object SPRITE_FOULARD_WOMAN, $2, $d, STAY, LEFT, $4 ; person
object SPRITE_FISHER, $5, $b, STAY, RIGHT, $5 ; person
object SPRITE_MOM_GEISHA, $8, $b, STAY, LEFT, $6 ; person
object SPRITE_GYM_HELPER, $8, $e, STAY, LEFT, $7 ; person
object SPRITE_GAMBLER, $b, $f, STAY, RIGHT, $8 ; person
object SPRITE_MART_GUY, $e, $b, STAY, LEFT, $9 ; person
object SPRITE_GENTLEMAN, $11, $d, STAY, RIGHT, $a ; person
object SPRITE_ROCKET, $9, $5, STAY, UP, $b, ROCKET + $C8, $7
; warp-to
EVENT_DISP GAME_CORNER_WIDTH, $11, $f
EVENT_DISP GAME_CORNER_WIDTH, $11, $10
EVENT_DISP GAME_CORNER_WIDTH, $4, $11 ; ROCKET_HIDEOUT_1