pokered/data/mapObjects/agatha.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

19 lines
506 B
NASM
Executable file

AgathaObject: ; 0x76534 (size=44)
db $0 ; border block
db $4 ; warps
db $b, $4, $2, BRUNOS_ROOM
db $b, $5, $3, BRUNOS_ROOM
db $0, $4, $0, LANCES_ROOM
db $0, $5, $0, LANCES_ROOM
db $0 ; signs
db $1 ; objects
object SPRITE_AGATHA, $5, $2, STAY, DOWN, $1, AGATHA + $C8, $1
; warp-to
EVENT_DISP AGATHAS_ROOM_WIDTH, $b, $4 ; BRUNOS_ROOM
EVENT_DISP AGATHAS_ROOM_WIDTH, $b, $5 ; BRUNOS_ROOM
EVENT_DISP AGATHAS_ROOM_WIDTH, $0, $4 ; LANCES_ROOM
EVENT_DISP AGATHAS_ROOM_WIDTH, $0, $5 ; LANCES_ROOM