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https://github.com/pret/pokered.git
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55bb99580e
To do: Polished Map support for loading the objects
28 lines
970 B
NASM
Executable file
28 lines
970 B
NASM
Executable file
GameCorner_Object:
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db $f ; border block
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db 3 ; warps
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warp 15, 17, 7, -1
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warp 16, 17, 7, -1
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warp 17, 4, 1, ROCKET_HIDEOUT_B1F
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db 1 ; signs
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sign 9, 4, 12 ; CeladonGameCornerText12
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db 11 ; objects
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object SPRITE_FOULARD_WOMAN, 2, 6, STAY, DOWN, 1 ; person
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object SPRITE_MART_GUY, 5, 6, STAY, DOWN, 2 ; person
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object SPRITE_FAT_BALD_GUY, 2, 10, STAY, LEFT, 3 ; person
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object SPRITE_FOULARD_WOMAN, 2, 13, STAY, LEFT, 4 ; person
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object SPRITE_FISHER, 5, 11, STAY, RIGHT, 5 ; person
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object SPRITE_MOM_GEISHA, 8, 11, STAY, LEFT, 6 ; person
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object SPRITE_GYM_HELPER, 8, 14, STAY, LEFT, 7 ; person
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object SPRITE_GAMBLER, 11, 15, STAY, RIGHT, 8 ; person
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object SPRITE_MART_GUY, 14, 11, STAY, LEFT, 9 ; person
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object SPRITE_GENTLEMAN, 17, 13, STAY, RIGHT, 10 ; person
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object SPRITE_ROCKET, 9, 5, STAY, UP, 11, OPP_ROCKET, 7
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; warp-to
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warp_to 15, 17, GAME_CORNER_WIDTH
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warp_to 16, 17, GAME_CORNER_WIDTH
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warp_to 17, 4, GAME_CORNER_WIDTH ; ROCKET_HIDEOUT_B1F
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