pokered/data/mapObjects/vermilioncity.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

41 lines
1.5 KiB
NASM
Executable file

VermilionCityObject: ; 0x189ba (size=133)
db $43 ; border block
db $9 ; warps
db $3, $b, $0, VERMILION_POKECENTER
db $d, $9, $0, POKEMON_FAN_CLUB
db $d, $17, $0, VERMILION_MART
db $13, $c, $0, VERMILION_GYM
db $13, $17, $0, VERMILION_HOUSE_1
db $1f, $12, $0, VERMILION_DOCK
db $1f, $13, $0, VERMILION_DOCK
db $d, $f, $0, VERMILION_HOUSE_3
db $3, $7, $0, VERMILION_HOUSE_2
db $7 ; signs
db $3, $1b, $7 ; VermilionCityText7
db $d, $25, $8 ; VermilionCityText8
db $d, $18, $9 ; MartSignText
db $3, $c, $a ; PokeCenterSignText
db $d, $7, $b ; VermilionCityText11
db $13, $7, $c ; VermilionCityText12
db $f, $1d, $d ; VermilionCityText13
db $6 ; objects
object SPRITE_FOULARD_WOMAN, $13, $7, WALK, $2, $1 ; person
object SPRITE_GAMBLER, $e, $6, STAY, NONE, $2 ; person
object SPRITE_SAILOR, $13, $1e, STAY, UP, $3 ; person
object SPRITE_GAMBLER, $1e, $7, STAY, NONE, $4 ; person
object SPRITE_SLOWBRO, $1d, $9, WALK, $1, $5 ; person
object SPRITE_SAILOR, $19, $1b, WALK, $2, $6 ; person
; warp-to
EVENT_DISP VERMILION_CITY_WIDTH, $3, $b ; VERMILION_POKECENTER
EVENT_DISP VERMILION_CITY_WIDTH, $d, $9 ; POKEMON_FAN_CLUB
EVENT_DISP VERMILION_CITY_WIDTH, $d, $17 ; VERMILION_MART
EVENT_DISP VERMILION_CITY_WIDTH, $13, $c ; VERMILION_GYM
EVENT_DISP VERMILION_CITY_WIDTH, $13, $17 ; VERMILION_HOUSE_1
EVENT_DISP VERMILION_CITY_WIDTH, $1f, $12 ; VERMILION_DOCK
EVENT_DISP VERMILION_CITY_WIDTH, $1f, $13 ; VERMILION_DOCK
EVENT_DISP VERMILION_CITY_WIDTH, $d, $f ; VERMILION_HOUSE_3
EVENT_DISP VERMILION_CITY_WIDTH, $3, $7 ; VERMILION_HOUSE_2