pokered/data/mapObjects/route9.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

19 lines
835 B
NASM
Executable file

Route9Object: ; 0x546a8 (size=86)
db $2c ; border block
db $0 ; warps
db $1 ; signs
db $7, $19, $b ; Route9Text11
db $a ; objects
object SPRITE_LASS, $d, $a, STAY, LEFT, $1, JR__TRAINER_F + $C8, $5
object SPRITE_BLACK_HAIR_BOY_1, $18, $7, STAY, LEFT, $2, JR__TRAINER_M + $C8, $7
object SPRITE_BLACK_HAIR_BOY_1, $1f, $7, STAY, RIGHT, $3, JR__TRAINER_M + $C8, $8
object SPRITE_LASS, $30, $8, STAY, RIGHT, $4, JR__TRAINER_F + $C8, $6
object SPRITE_HIKER, $10, $f, STAY, LEFT, $5, HIKER + $C8, $b
object SPRITE_HIKER, $2b, $3, STAY, LEFT, $6, HIKER + $C8, $6
object SPRITE_BUG_CATCHER, $16, $2, STAY, DOWN, $7, BUG_CATCHER + $C8, $d
object SPRITE_HIKER, $2d, $f, STAY, RIGHT, $8, HIKER + $C8, $5
object SPRITE_BUG_CATCHER, $28, $8, STAY, RIGHT, $9, BUG_CATCHER + $C8, $e
object SPRITE_BALL, $a, $f, STAY, NONE, $a, TM_30