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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
21 lines
524 B
NASM
Executable file
21 lines
524 B
NASM
Executable file
Route11GateObject: ; 0x49416 (size=50)
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db $a ; border block
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db $5 ; warps
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db $4, $0, $0, $ff
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db $5, $0, $1, $ff
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db $4, $7, $2, $ff
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db $5, $7, $3, $ff
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db $8, $6, $0, ROUTE_11_GATE_2F
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db $0 ; signs
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db $1 ; objects
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object SPRITE_GUARD, $4, $1, STAY, NONE, $1 ; person
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; warp-to
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EVENT_DISP ROUTE_11_GATE_1F_WIDTH, $4, $0
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EVENT_DISP ROUTE_11_GATE_1F_WIDTH, $5, $0
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EVENT_DISP ROUTE_11_GATE_1F_WIDTH, $4, $7
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EVENT_DISP ROUTE_11_GATE_1F_WIDTH, $5, $7
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EVENT_DISP ROUTE_11_GATE_1F_WIDTH, $8, $6 ; ROUTE_11_GATE_2F
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