pokered/data/mapObjects/rockethideout1.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

27 lines
1.1 KiB
NASM
Executable file

RocketHideout1Object: ; 0x44ce7 (size=98)
db $2e ; border block
db $5 ; warps
db $2, $17, $0, ROCKET_HIDEOUT_2
db $2, $15, $2, GAME_CORNER
db $13, $18, $0, ROCKET_HIDEOUT_ELEVATOR
db $18, $15, $3, ROCKET_HIDEOUT_2
db $13, $19, $1, ROCKET_HIDEOUT_ELEVATOR
db $0 ; signs
db $7 ; objects
object SPRITE_ROCKET, $1a, $8, STAY, LEFT, $1, ROCKET + $C8, $8
object SPRITE_ROCKET, $c, $6, STAY, RIGHT, $2, ROCKET + $C8, $9
object SPRITE_ROCKET, $12, $11, STAY, DOWN, $3, ROCKET + $C8, $a
object SPRITE_ROCKET, $f, $19, STAY, RIGHT, $4, ROCKET + $C8, $b
object SPRITE_ROCKET, $1c, $12, STAY, LEFT, $5, ROCKET + $C8, $c
object SPRITE_BALL, $b, $e, STAY, NONE, $6, ESCAPE_ROPE
object SPRITE_BALL, $9, $11, STAY, NONE, $7, HYPER_POTION
; warp-to
EVENT_DISP ROCKET_HIDEOUT_1_WIDTH, $2, $17 ; ROCKET_HIDEOUT_2
EVENT_DISP ROCKET_HIDEOUT_1_WIDTH, $2, $15 ; GAME_CORNER
EVENT_DISP ROCKET_HIDEOUT_1_WIDTH, $13, $18 ; ROCKET_HIDEOUT_ELEVATOR
EVENT_DISP ROCKET_HIDEOUT_1_WIDTH, $18, $15 ; ROCKET_HIDEOUT_2
EVENT_DISP ROCKET_HIDEOUT_1_WIDTH, $13, $19 ; ROCKET_HIDEOUT_ELEVATOR