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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
23 lines
645 B
NASM
Executable file
23 lines
645 B
NASM
Executable file
PokemonTower7Object: ; 0x60ef6 (size=42)
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db $1 ; border block
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db $1 ; warps
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db $10, $9, $1, POKEMONTOWER_6
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db $0 ; signs
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IF DEF(_YELLOW)
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db 3 ; objects
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object SPRITE_JESSIE, $a 8, 8, STAY, DOWN, 1
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object SPRITE_JAMES, $b, 8, STAY, DOWN, 2
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object SPRITE_MR_FUJI, $a, 3, STAY, DOWN, 3
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ELSE
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db $4 ; objects
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object SPRITE_ROCKET, $9, $b, STAY, RIGHT, $1, ROCKET + $C8, $13
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object SPRITE_ROCKET, $c, $9, STAY, LEFT, $2, ROCKET + $C8, $14
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object SPRITE_ROCKET, $9, $7, STAY, RIGHT, $3, ROCKET + $C8, $15
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object SPRITE_MR_FUJI, $a, $3, STAY, DOWN, $4 ; person
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ENDC
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; warp-to
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EVENT_DISP POKEMONTOWER_7_WIDTH, $10, $9 ; POKEMONTOWER_6
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