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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
21 lines
633 B
NASM
Executable file
21 lines
633 B
NASM
Executable file
PokemonTower1Object: ; 0x60452 (size=58)
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db $1 ; border block
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db $3 ; warps
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db $11, $a, $1, $ff
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db $11, $b, $1, $ff
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db $9, $12, $1, POKEMONTOWER_2
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db $0 ; signs
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db $5 ; objects
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object SPRITE_CABLE_CLUB_WOMAN, $f, $d, STAY, UP, $1 ; person
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object SPRITE_MOM_GEISHA, $6, $8, STAY, NONE, $2 ; person
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object SPRITE_BALDING_GUY, $8, $c, STAY, NONE, $3 ; person
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object SPRITE_GIRL, $d, $7, STAY, NONE, $4 ; person
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object SPRITE_MEDIUM, $11, $7, STAY, LEFT, $5 ; person
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; warp-to
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EVENT_DISP POKEMONTOWER_1_WIDTH, $11, $a
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EVENT_DISP POKEMONTOWER_1_WIDTH, $11, $b
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EVENT_DISP POKEMONTOWER_1_WIDTH, $9, $12 ; POKEMONTOWER_2
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