pokered/data/mapObjects/mansion4.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

20 lines
683 B
NASM
Executable file

Mansion4Object: ; 0x52498 (size=69)
db $1 ; border block
db $1 ; warps
db $16, $17, $5, MANSION_1
db $0 ; signs
db $8 ; objects
object SPRITE_BLACK_HAIR_BOY_2, $10, $17, STAY, NONE, $1, BURGLAR + $C8, $9
object SPRITE_OAK_AIDE, $1b, $b, STAY, DOWN, $2, SCIENTIST + $C8, $d
object SPRITE_BALL, $a, $2, STAY, NONE, $3, RARE_CANDY
object SPRITE_BALL, $1, $16, STAY, NONE, $4, FULL_RESTORE
object SPRITE_BALL, $13, $19, STAY, NONE, $5, TM_14
object SPRITE_BALL, $5, $4, STAY, NONE, $6, TM_22
object SPRITE_BOOK_MAP_DEX, $10, $14, STAY, NONE, $7 ; person
object SPRITE_BALL, $5, $d, STAY, NONE, $8, SECRET_KEY
; warp-to
EVENT_DISP MANSION_4_WIDTH, $16, $17 ; MANSION_1