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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
21 lines
656 B
NASM
Executable file
21 lines
656 B
NASM
Executable file
Mansion3Object: ; 0x522e6 (size=64)
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db $1 ; border block
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db $3 ; warps
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db $a, $7, $1, MANSION_2
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db $1, $6, $3, MANSION_2
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db $e, $19, $2, MANSION_2
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db $0 ; signs
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db $5 ; objects
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object SPRITE_BLACK_HAIR_BOY_2, $5, $b, WALK, $2, $1, BURGLAR + $C8, $8
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object SPRITE_OAK_AIDE, $14, $b, STAY, LEFT, $2, SCIENTIST + $C8, $c
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object SPRITE_BALL, $1, $10, STAY, NONE, $3, MAX_POTION
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object SPRITE_BALL, $19, $5, STAY, NONE, $4, IRON
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object SPRITE_BOOK_MAP_DEX, $6, $c, STAY, NONE, $5 ; person
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; warp-to
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EVENT_DISP MANSION_3_WIDTH, $a, $7 ; MANSION_2
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EVENT_DISP MANSION_3_WIDTH, $1, $6 ; MANSION_2
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EVENT_DISP MANSION_3_WIDTH, $e, $19 ; MANSION_2
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