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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
22 lines
670 B
NASM
Executable file
22 lines
670 B
NASM
Executable file
Mansion2Object: ; 0x520d1 (size=63)
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db $1 ; border block
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db $4 ; warps
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db $a, $5, $4, MANSION_1
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db $a, $7, $0, MANSION_3
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db $e, $19, $2, MANSION_3
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db $1, $6, $1, MANSION_3
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db $0 ; signs
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db $4 ; objects
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object SPRITE_BLACK_HAIR_BOY_2, $3, $11, WALK, $2, $1, BURGLAR + $C8, $7
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object SPRITE_BALL, $1c, $7, STAY, NONE, $2, CALCIUM
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object SPRITE_BOOK_MAP_DEX, $12, $2, STAY, NONE, $3 ; person
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object SPRITE_BOOK_MAP_DEX, $3, $16, STAY, NONE, $4 ; person
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; warp-to
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EVENT_DISP MANSION_2_WIDTH, $a, $5 ; MANSION_1
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EVENT_DISP MANSION_2_WIDTH, $a, $7 ; MANSION_3
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EVENT_DISP MANSION_2_WIDTH, $e, $19 ; MANSION_3
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EVENT_DISP MANSION_2_WIDTH, $1, $6 ; MANSION_3
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