pokered/data/mapObjects/lance.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

17 lines
437 B
NASM
Executable file

LanceObject: ; 0x5a3c5 (size=36)
db $3 ; border block
db $3 ; warps
db $10, $18, $2, AGATHAS_ROOM
db $0, $5, $0, CHAMPIONS_ROOM
db $0, $6, $0, CHAMPIONS_ROOM
db $0 ; signs
db $1 ; objects
object SPRITE_LANCE, $6, $1, STAY, DOWN, $1, LANCE + $C8, $1
; warp-to
EVENT_DISP LANCES_ROOM_WIDTH, $10, $18 ; AGATHAS_ROOM
EVENT_DISP LANCES_ROOM_WIDTH, $0, $5 ; CHAMPIONS_ROOM
EVENT_DISP LANCES_ROOM_WIDTH, $0, $6 ; CHAMPIONS_ROOM