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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
28 lines
1 KiB
NASM
Executable file
28 lines
1 KiB
NASM
Executable file
CeladonGameCornerObject: ; 0x48fa0 (size=99)
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db $f ; border block
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db $3 ; warps
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db $11, $f, $7, $ff
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db $11, $10, $7, $ff
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db $4, $11, $1, ROCKET_HIDEOUT_1
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db $1 ; signs
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db $4, $9, $c ; CeladonGameCornerText12
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db $b ; objects
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object SPRITE_FOULARD_WOMAN, $2, $6, STAY, DOWN, $1 ; person
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object SPRITE_MART_GUY, $5, $6, STAY, DOWN, $2 ; person
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object SPRITE_FAT_BALD_GUY, $2, $a, STAY, LEFT, $3 ; person
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object SPRITE_FOULARD_WOMAN, $2, $d, STAY, LEFT, $4 ; person
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object SPRITE_FISHER, $5, $b, STAY, RIGHT, $5 ; person
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object SPRITE_MOM_GEISHA, $8, $b, STAY, LEFT, $6 ; person
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object SPRITE_GYM_HELPER, $8, $e, STAY, LEFT, $7 ; person
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object SPRITE_GAMBLER, $b, $f, STAY, RIGHT, $8 ; person
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object SPRITE_MART_GUY, $e, $b, STAY, LEFT, $9 ; person
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object SPRITE_GENTLEMAN, $11, $d, STAY, RIGHT, $a ; person
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object SPRITE_ROCKET, $9, $5, STAY, UP, $b, ROCKET + $C8, $7
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; warp-to
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EVENT_DISP GAME_CORNER_WIDTH, $11, $f
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EVENT_DISP GAME_CORNER_WIDTH, $11, $10
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EVENT_DISP GAME_CORNER_WIDTH, $4, $11 ; ROCKET_HIDEOUT_1
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