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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
17 lines
448 B
NASM
Executable file
17 lines
448 B
NASM
Executable file
BluesHouseObject: ; 19bce (6:5bce)
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db $0A ; border block
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db $2 ; warps
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db $7, $2, $1, $FF
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db $7, $3, $1, $FF
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db $0 ; signs
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db $3 ; objects
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object SPRITE_DAISY, $2, $3, STAY, RIGHT, $1 ; Daisy, sitting by map
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object SPRITE_DAISY, $6, $4, WALK, $1, $2, $0 ; Daisy, walking around
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object SPRITE_BOOK_MAP_DEX, $3, $3, STAY, NONE, $3, $0 ; map on table
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; warp-to
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EVENT_DISP BLUES_HOUSE_WIDTH, $7, $2
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EVENT_DISP BLUES_HOUSE_WIDTH, $7, $3
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