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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
20 lines
348 B
NASM
20 lines
348 B
NASM
BeachHouseObjects: ; 0xf23a4
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db $a ; border block
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db 2 ; warps
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db 7,2,0,$ff
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db 7,3,0,$ff
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db 4 ; signs
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db 0,3,3
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db 0,7,4
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db 0,$b,5
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db 1,$d,6
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db 2 ; objects
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object SPRITE_FISHER, 2, 3, STAY, DOWN, 1 ; surfin' dude
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object $3d, 5, 3, WALK, $01, 2 ; pikachu
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; warp-to
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EVENT_DISP BEACH_HOUSE_WIDTH,7,2
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EVENT_DISP BEACH_HOUSE_WIDTH,7,3
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