pokered/data/mapObjects/fightingdojo.asm

21 lines
612 B
NASM
Executable file

FightingDojoObject:
db 3 ; border block
db 2 ; warps
warp 4, 11, 1, -1
warp 5, 11, 1, -1
db 0 ; signs
db 7 ; objects
object SPRITE_HIKER, 5, 3, STAY, DOWN, 1, OPP_BLACKBELT, 1
object SPRITE_HIKER, 3, 4, STAY, RIGHT, 2, OPP_BLACKBELT, 2
object SPRITE_HIKER, 3, 6, STAY, RIGHT, 3, OPP_BLACKBELT, 3
object SPRITE_HIKER, 5, 5, STAY, LEFT, 4, OPP_BLACKBELT, 4
object SPRITE_HIKER, 5, 7, STAY, LEFT, 5, OPP_BLACKBELT, 5
object SPRITE_BALL, 4, 1, STAY, NONE, 6 ; person
object SPRITE_BALL, 5, 1, STAY, NONE, 7 ; person
; warp-to
warp_to 4, 11, FIGHTING_DOJO_WIDTH
warp_to 5, 11, FIGHTING_DOJO_WIDTH