Disassembly of Pokémon Red/Blue
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Bryan Bishop dc673d1233 get direction name in extract_maps
hg-commit-id: 091427f10a69
2012-01-15 12:46:41 -06:00
extras get direction name in extract_maps 2012-01-15 12:46:41 -06:00
gfx extract and include blockset data 2012-01-14 17:45:55 -06:00
maps Fix typo: Lavendar → Lavender. 2012-01-10 12:10:15 -07:00
pic Turns out the fossil pictures differ between Red/Green and Blue. 2011-12-27 12:45:09 -07:00
text Split large chunks of text into separate files, and improve Makefile. 2011-12-26 18:40:25 -07:00
.hgignore initial .hgignore for sanity 2012-01-05 00:16:12 -06:00
common.asm more south connections in map headers 2012-01-15 11:45:21 -06:00
constants.asm Merge in sawakita's W_PEOPLEMOVEMENTS changes. 2012-01-15 09:22:34 -06:00
Makefile set LC_CTYPE=C in Makefile for gawk 2012-01-15 11:26:12 -06:00
pokeblue.asm Palette differences between Red and Blue version. 2012-01-15 01:15:58 -05:00
pokered.asm Palette differences between Red and Blue version. 2012-01-15 01:15:58 -05:00
README Sync with latest RGBDS 2010-12-22 14:45:34 -07:00
textpre.awk text analysis and insertion code (TX_FAR targets only) 2012-01-07 15:13:24 -06:00

This is a disassembly of Pokémon Red.

It uses the following ROM as a base:
Pokemon Red (UE) [S][!].gb
(MD5: 3d45c1ee9abd5738df46d2bdda8b57dc)

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
https://github.com/bentley/rgbds/
git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokered.gbc".