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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
15 lines
311 B
NASM
Executable file
15 lines
311 B
NASM
Executable file
VermilionHouse2Object: ; 0x560cf (size=26)
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db $a ; border block
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db $2 ; warps
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db $7, $2, $8, $ff
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db $7, $3, $8, $ff
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db $0 ; signs
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db $1 ; objects
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object SPRITE_FISHER, $2, $4, STAY, RIGHT, $1 ; person
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; warp-to
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EVENT_DISP VERMILION_HOUSE_2_WIDTH, $7, $2
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EVENT_DISP VERMILION_HOUSE_2_WIDTH, $7, $3
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