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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
19 lines
556 B
NASM
Executable file
19 lines
556 B
NASM
Executable file
SSAnne6Object: ; 0x6181b (size=54)
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db $c ; border block
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db $1 ; warps
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db $0, $6, $a, SS_ANNE_1
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db $0 ; signs
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db $7 ; objects
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object SPRITE_COOK, $1, $8, WALK, $1, $1 ; person
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object SPRITE_COOK, $5, $8, WALK, $1, $2 ; person
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object SPRITE_COOK, $9, $7, WALK, $1, $3 ; person
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object SPRITE_COOK, $d, $6, STAY, NONE, $4 ; person
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object SPRITE_COOK, $d, $8, STAY, NONE, $5 ; person
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object SPRITE_COOK, $d, $a, STAY, NONE, $6 ; person
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object SPRITE_COOK, $b, $d, STAY, UP, $7 ; person
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; warp-to
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EVENT_DISP SS_ANNE_6_WIDTH, $0, $6 ; SS_ANNE_1
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