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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
16 lines
355 B
NASM
Executable file
16 lines
355 B
NASM
Executable file
SchoolObject: ; 0x1d55d (size=32)
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db $a ; border block
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db $2 ; warps
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db $7, $2, $2, $ff
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db $7, $3, $2, $ff
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db $0 ; signs
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db $2 ; objects
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object SPRITE_BRUNETTE_GIRL, $3, $5, STAY, UP, $1 ; person
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object SPRITE_LASS, $4, $1, STAY, DOWN, $2 ; person
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; warp-to
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EVENT_DISP VIRIDIAN_SCHOOL_WIDTH, $7, $2
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EVENT_DISP VIRIDIAN_SCHOOL_WIDTH, $7, $3
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