pokered/data/mapObjects/route2.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

33 lines
944 B
NASM
Executable file

Route2Object: ; 0x54022 (size=72)
db $f ; border block
db $6 ; warps
db $9, $c, $0, DIGLETTS_CAVE_EXIT
db $b, $3, $1, VIRIDIAN_FOREST_EXIT
db $13, $f, $0, ROUTE_2_HOUSE
db $23, $10, $1, ROUTE_2_GATE
db $27, $f, $2, ROUTE_2_GATE
db $2b, $3, $2, VIRIDIAN_FOREST_ENTRANCE
db $2 ; signs
db $41, $5, $3 ; Route2Text3
db $b, $b, $4 ; Route2Text4
db $2 ; objects
object SPRITE_BALL, $d, $36, STAY, NONE, $1, MOON_STONE
object SPRITE_BALL, $d, $2d, STAY, NONE, $2, HP_UP
; warp-to
EVENT_DISP ROUTE_2_WIDTH, $9, $c ; DIGLETTS_CAVE_EXIT
EVENT_DISP ROUTE_2_WIDTH, $b, $3 ; VIRIDIAN_FOREST_EXIT
EVENT_DISP ROUTE_2_WIDTH, $13, $f ; ROUTE_2_HOUSE
EVENT_DISP ROUTE_2_WIDTH, $23, $10 ; ROUTE_2_GATE
EVENT_DISP ROUTE_2_WIDTH, $27, $f ; ROUTE_2_GATE
EVENT_DISP ROUTE_2_WIDTH, $2b, $3 ; VIRIDIAN_FOREST_ENTRANCE
; unused
EVENT_DISP $4, $7, $2
db $12, $c7, $9, $7
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $2