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dfc152d667
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
22 lines
668 B
NASM
Executable file
22 lines
668 B
NASM
Executable file
Mansion2Object: ; 0x520d1 (size=63)
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db $1 ; border block
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db $4 ; warps
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db $a, $5, $4, MANSION_1
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db $a, $7, $0, MANSION_3
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db $e, $19, $2, MANSION_3
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db $1, $6, $1, MANSION_3
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db $0 ; signs
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db $4 ; objects
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object SPRITE_BLACK_HAIR_BOY_2, $3, $11, WALK, $2, $1, OPP_BURGLAR, $7
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object SPRITE_BALL, $1c, $7, STAY, NONE, $2, CALCIUM
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object SPRITE_BOOK_MAP_DEX, $12, $2, STAY, NONE, $3 ; person
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object SPRITE_BOOK_MAP_DEX, $3, $16, STAY, NONE, $4 ; person
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; warp-to
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EVENT_DISP MANSION_2_WIDTH, $a, $5 ; MANSION_1
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EVENT_DISP MANSION_2_WIDTH, $a, $7 ; MANSION_3
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EVENT_DISP MANSION_2_WIDTH, $e, $19 ; MANSION_3
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EVENT_DISP MANSION_2_WIDTH, $1, $6 ; MANSION_3
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