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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
17 lines
446 B
NASM
Executable file
17 lines
446 B
NASM
Executable file
FuchsiaMeetingRoomObject: ; 0x756fc (size=38)
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db $17 ; border block
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db $2 ; warps
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db $7, $4, $6, $ff
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db $7, $5, $6, $ff
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db $0 ; signs
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db $3 ; objects
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object SPRITE_WHITE_PLAYER, $4, $1, STAY, DOWN, $1 ; person
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object SPRITE_WHITE_PLAYER, $0, $2, STAY, UP, $2 ; person
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object SPRITE_WHITE_PLAYER, $a, $1, STAY, DOWN, $3 ; person
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; warp-to
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EVENT_DISP FUCHSIA_MEETING_ROOM_WIDTH, $7, $4
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EVENT_DISP FUCHSIA_MEETING_ROOM_WIDTH, $7, $5
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