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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
15 lines
289 B
NASM
Executable file
15 lines
289 B
NASM
Executable file
DayCareMObject: ; 0x56459 (size=26)
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db $a ; border block
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db $2 ; warps
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db $7, $2, $4, $ff
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db $7, $3, $4, $ff
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db $0 ; signs
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db $1 ; objects
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object SPRITE_GENTLEMAN, $2, $3, STAY, RIGHT, $1 ; person
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; warp-to
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EVENT_DISP DAYCAREM_WIDTH, $7, $2
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EVENT_DISP DAYCAREM_WIDTH, $7, $3
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