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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
16 lines
430 B
NASM
Executable file
16 lines
430 B
NASM
Executable file
CeladonMansion5Object: ; 0x1dd5c (size=32)
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db $a ; border block
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db $2 ; warps
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db $7, $2, $2, CELADON_MANSION_4
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db $7, $3, $2, CELADON_MANSION_4
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db $0 ; signs
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db $2 ; objects
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object SPRITE_HIKER, $2, $2, STAY, DOWN, $1 ; person
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object SPRITE_BALL, $4, $3, STAY, NONE, $2 ; person
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; warp-to
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EVENT_DISP CELADON_MANSION_5_WIDTH, $7, $2 ; CELADON_MANSION_4
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EVENT_DISP CELADON_MANSION_5_WIDTH, $7, $3 ; CELADON_MANSION_4
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