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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
17 lines
409 B
NASM
Executable file
17 lines
409 B
NASM
Executable file
BikeShopObject: ; 0x1d866 (size=38)
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db $e ; border block
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db $2 ; warps
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db $7, $2, $4, $ff
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db $7, $3, $4, $ff
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db $0 ; signs
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db $3 ; objects
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object SPRITE_BIKE_SHOP_GUY, $6, $2, STAY, NONE, $1 ; person
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object SPRITE_MOM_GEISHA, $5, $6, WALK, $1, $2 ; person
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object SPRITE_BUG_CATCHER, $1, $3, STAY, UP, $3 ; person
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; warp-to
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EVENT_DISP BIKE_SHOP_WIDTH, $7, $2
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EVENT_DISP BIKE_SHOP_WIDTH, $7, $3
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