mirror of
https://github.com/pret/pokered.git
synced 2024-10-22 22:55:31 +00:00
98 lines
2.8 KiB
Makefile
98 lines
2.8 KiB
Makefile
# Build Red/Blue. Yellow is WIP.
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roms := pokered.gbc pokeblue.gbc
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.PHONY: all clean red blue yellow compare
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all: $(roms)
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red: pokered.gbc
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blue: pokeblue.gbc
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yellow: pokeyellow.gbc
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versions := red blue yellow
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# Header options for rgbfix.
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dmg_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03
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cgb_opt = -cjsv -k 01 -l 0x33 -m 0x1b -p 0 -r 03
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red_opt = $(dmg_opt) -t "POKEMON RED"
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blue_opt = $(dmg_opt) -t "POKEMON BLUE"
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yellow_opt = $(cgb_opt) -t "POKEMON YELLOW"
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# If your default python is 3, you may want to change this to python27.
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PYTHON := python
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# md5sum -c is used to compare rom hashes. The options may vary across platforms.
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MD5 := md5sum -c --quiet
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# The compare target is a shortcut to check that the build matches the original roms exactly.
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# This is for contributors to make sure a change didn't affect the contents of the rom.
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# More thorough comparison can be made by diffing the output of hexdump -C against both roms.
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compare:
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@$(MD5) roms.md5
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# Clear the default suffixes.
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.SUFFIXES:
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.SUFFIXES: .asm .o .gbc .png .2bpp .1bpp .pic
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# Secondary expansion is required for dependency variables in object rules.
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.SECONDEXPANSION:
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# Suppress annoying intermediate file deletion messages.
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.PRECIOUS: %.2bpp
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# Filepath shortcuts to avoid overly long recipes.
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poketools := extras/pokemontools
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gfx := $(PYTHON) $(poketools)/gfx.py
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pic := $(PYTHON) $(poketools)/pic.py
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includes := $(PYTHON) $(poketools)/scan_includes.py
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pre := $(PYTHON) prequeue.py
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# Collect file dependencies for objects in red/, blue/ and yellow/.
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# These aren't provided by rgbds by default, so we have to look for file includes ourselves.
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$(foreach ver, $(versions), \
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$(eval $(ver)_asm := $(shell find $(ver) -iname '*.asm')) \
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$(eval $(ver)_obj := $($(ver)_asm:.asm=.o)) \
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$(eval all_obj += $($(ver)_obj)) \
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)
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$(foreach obj, $(all_obj), \
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$(eval $(obj:.o=)_dep := $(shell $(includes) $(obj:.o=.asm))) \
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)
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# Image files are added to a queue to reduce build time. They're converted when building parent objects.
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%.png: ;
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%.2bpp: %.png ; $(eval 2bppq += $<) @rm -f $@
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%.1bpp: %.png ; $(eval 1bppq += $<) @rm -f $@
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%.pic: %.2bpp ; $(eval picq += $<) @rm -f $@
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# Assemble source files into objects.
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# Queue payloads are here. These are made silent since there may be hundreds of targets.
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# Use rgbasm -h to use halts without nops.
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$(all_obj): $$*.asm $$($$*_dep)
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@$(gfx) 2bpp $(2bppq); $(eval 2bppq :=)
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@$(gfx) 1bpp $(1bppq); $(eval 1bppq :=)
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@$(pic) compress $(picq); $(eval picq :=)
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rgbasm -h -o $@ $*.asm
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# Link objects together to build a rom.
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# Make a symfile for debugging. rgblink will segfault if a mapfile isn't made too.
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link = rgblink -n poke$*.sym -m poke$*.map
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poke%.gbc: $$(%_obj)
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$(link) -o $@ $^
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rgbfix $($*_opt) $@
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clean:
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rm -f $(roms) $(all_obj)
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find . \( -iname '*.1bpp' -o -iname '*.2bpp' -o -iname '*.pic' \) -exec rm {} +
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