pokered/scripts/SilphCo9F.asm
vulcandth d001ced41b
Add macros, constants, and labels for map scripts and text (#367)
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-13 21:27:56 -04:00

227 lines
5.1 KiB
NASM

SilphCo9F_Script:
call SilphCo9FGateCallbackScript
call EnableAutoTextBoxDrawing
ld hl, SilphCo9TrainerHeaders
ld de, SilphCo9F_ScriptPointers
ld a, [wSilphCo9FCurScript]
call ExecuteCurMapScriptInTable
ld [wSilphCo9FCurScript], a
ret
SilphCo9FGateCallbackScript:
ld hl, wCurrentMapScriptFlags
bit 5, [hl]
res 5, [hl]
ret z
ld hl, .GateCoordinates
call SilphCo9F_SetCardKeyDoorYScript
call SilphCo9F_SetUnlockedSilphCoDoorsScript
CheckEvent EVENT_SILPH_CO_9_UNLOCKED_DOOR1
jr nz, .unlock_door1
push af
ld a, $5f
ld [wNewTileBlockID], a
lb bc, 4, 1
predef ReplaceTileBlock
pop af
.unlock_door1
CheckEventAfterBranchReuseA EVENT_SILPH_CO_9_UNLOCKED_DOOR2, EVENT_SILPH_CO_9_UNLOCKED_DOOR1
jr nz, .unlock_door2
push af
ld a, $54
ld [wNewTileBlockID], a
lb bc, 2, 9
predef ReplaceTileBlock
pop af
.unlock_door2
CheckEventAfterBranchReuseA EVENT_SILPH_CO_9_UNLOCKED_DOOR3, EVENT_SILPH_CO_9_UNLOCKED_DOOR2
jr nz, .unlock_door3
push af
ld a, $54
ld [wNewTileBlockID], a
lb bc, 5, 9
predef ReplaceTileBlock
pop af
.unlock_door3
CheckEventAfterBranchReuseA EVENT_SILPH_CO_9_UNLOCKED_DOOR4, EVENT_SILPH_CO_9_UNLOCKED_DOOR3
ret nz
ld a, $5f
ld [wNewTileBlockID], a
lb bc, 6, 5
predef_jump ReplaceTileBlock
.GateCoordinates:
dbmapcoord 1, 4
dbmapcoord 9, 2
dbmapcoord 9, 5
dbmapcoord 5, 6
db -1 ; end
SilphCo9F_SetCardKeyDoorYScript:
push hl
ld hl, wCardKeyDoorY
ld a, [hli]
ld b, a
ld a, [hl]
ld c, a
xor a
ldh [hUnlockedSilphCoDoors], a
pop hl
.loop_card_key_doors
ld a, [hli]
cp $ff
jr z, .exit_loop
push hl
ld hl, hUnlockedSilphCoDoors
inc [hl]
pop hl
cp b
jr z, .check_door
inc hl
jr .loop_card_key_doors
.check_door
ld a, [hli]
cp c
jr nz, .loop_card_key_doors
ld hl, wCardKeyDoorY
xor a
ld [hli], a
ld [hl], a
ret
.exit_loop
xor a
ldh [hUnlockedSilphCoDoors], a
ret
SilphCo9F_SetUnlockedSilphCoDoorsScript:
EventFlagAddress hl, EVENT_SILPH_CO_9_UNLOCKED_DOOR1
ldh a, [hUnlockedSilphCoDoors]
and a
ret z
cp $1
jr nz, .unlock_door1
SetEventReuseHL EVENT_SILPH_CO_9_UNLOCKED_DOOR1
ret
.unlock_door1
cp $2
jr nz, .unlock_door2
SetEventAfterBranchReuseHL EVENT_SILPH_CO_9_UNLOCKED_DOOR2, EVENT_SILPH_CO_9_UNLOCKED_DOOR1
ret
.unlock_door2
cp $3
jr nz, .unlock_door3
SetEventAfterBranchReuseHL EVENT_SILPH_CO_9_UNLOCKED_DOOR3, EVENT_SILPH_CO_9_UNLOCKED_DOOR1
ret
.unlock_door3
cp $4
ret nz
SetEventAfterBranchReuseHL EVENT_SILPH_CO_9_UNLOCKED_DOOR4, EVENT_SILPH_CO_9_UNLOCKED_DOOR1
ret
SilphCo9F_ScriptPointers:
def_script_pointers
dw_const CheckFightingMapTrainers, SCRIPT_SILPHCO9F_DEFAULT
dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_SILPHCO9F_START_BATTLE
dw_const EndTrainerBattle, SCRIPT_SILPHCO9F_END_BATTLE
SilphCo9F_TextPointers:
def_text_pointers
dw_const SilphCo9FNurseText, TEXT_SILPHCO9F_NURSE
dw_const SilphCo9FRocket1Text, TEXT_SILPHCO9F_ROCKET1
dw_const SilphCo9FScientistText, TEXT_SILPHCO9F_SCIENTIST
dw_const SilphCo9FRocket2Text, TEXT_SILPHCO9F_ROCKET2
SilphCo9TrainerHeaders:
def_trainers 2
SilphCo9TrainerHeader0:
trainer EVENT_BEAT_SILPH_CO_9F_TRAINER_0, 4, SilphCo9FRocket1BattleText, SilphCo9FRocket1EndBattleText, SilphCo9FRocket1AfterBattleText
SilphCo9TrainerHeader1:
trainer EVENT_BEAT_SILPH_CO_9F_TRAINER_1, 2, SilphCo9FScientistBattleText, SilphCo9FScientistEndBattleText, SilphCo9FScientistAfterBattleText
SilphCo9TrainerHeader2:
trainer EVENT_BEAT_SILPH_CO_9F_TRAINER_2, 4, SilphCo9FRocket2BattleText, SilphCo9FRocket2EndBattleText, SilphCo9FRocket2AfterBattleText
db -1 ; end
SilphCo9FNurseText:
text_asm
CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI
jr nz, .beat_giovanni
ld hl, .YouLookTiredText
call PrintText
predef HealParty
call GBFadeOutToWhite
call Delay3
call GBFadeInFromWhite
ld hl, .DontGiveUpText
call PrintText
jr .text_script_end
.beat_giovanni
ld hl, .ThankYouText
call PrintText
.text_script_end
jp TextScriptEnd
.YouLookTiredText:
text_far SilphCo9FNurseYouLookTiredText
text_end
.DontGiveUpText:
text_far SilphCo9FNurseDontGiveUpText
text_end
.ThankYouText:
text_far SilphCo9FNurseThankYouText
text_end
SilphCo9FRocket1Text:
text_asm
ld hl, SilphCo9TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphCo9FScientistText:
text_asm
ld hl, SilphCo9TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SilphCo9FRocket2Text:
text_asm
ld hl, SilphCo9TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SilphCo9FRocket1BattleText:
text_far _SilphCo9FRocket1BattleText
text_end
SilphCo9FRocket1EndBattleText:
text_far _SilphCo9FRocket1EndBattleText
text_end
SilphCo9FRocket1AfterBattleText:
text_far _SilphCo9FRocket1AfterBattleText
text_end
SilphCo9FScientistBattleText:
text_far _SilphCo9FScientistBattleText
text_end
SilphCo9FScientistEndBattleText:
text_far _SilphCo9FScientistEndBattleText
text_end
SilphCo9FScientistAfterBattleText:
text_far _SilphCo9FScientistAfterBattleText
text_end
SilphCo9FRocket2BattleText:
text_far _SilphCo9FRocket2BattleText
text_end
SilphCo9FRocket2EndBattleText:
text_far _SilphCo9FRocket2EndBattleText
text_end
SilphCo9FRocket2AfterBattleText:
text_far _SilphCo9FRocket2AfterBattleText
text_end