pokered/vc/pokeblue.patch.template

436 lines
No EOL
19 KiB
INI

;Format Sample
;[xxxx] ;User-defined Name (Max:31 chars)
;Mode = 1 ;1:Fixcode; 2:Fixvalue; 3:Mask; 4:Palette; 5:Double Frame Buffer
;Type = 0 ;0:Begin 1:End
;Index = 0 ;Index
;Address = x1F8000 ;ROM Address
;MemAddress = x2000 ;RAM Address
;Fixcode = 0 ;Mode1: Fixed Rom Code; Mode2: Fixed Value
;DelayFrame = 0 ;Delay Frame
;FadeFrame = 0 ;Fade Frame 0:Off
;DarkEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
;ReduceEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
;MotionBEnable0 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Normal Mode)
;Dark0 = 10 ;0~10 (for Normal Mode)
;ReduceColorR0 = 0 ;0~31 (for Normal Mode)
;ReduceColorG0 = 0 ;0~31 (for Normal Mode)
;ReduceColorB0 = 0 ;0~31 (for Normal Mode)
;MotionBlur0 = 31 ;0~31 (for Normal Mode)
;DarkEnable1 = 0 ;0:Off, 1:On (for Green Mode)
;ReduceEnable1 = 0 ;0:Off, 1:On (for Green Mode)
;MotionBEnable1 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Green Mode)
;Dark1 = 10 ;0~10 (for Green Mode)
;ReduceColorR1 = 0 ;0~31 (for Green Mode)
;ReduceColorG1 = 0 ;0~31 (for Green Mode)
;ReduceColorB1 = 0 ;0~31 (for Green Mode)
;MotionBlur1 = 31 ;0~31 (for Green Mode)
;PaletteX = c31,31,31 ;X:0~15, cR,G,B (0~31)
[SaveLimit@Unknown_save_limit]
Mode = 12
Type = 1
Index = {hex sGameData}
Address = {hex sGameDataEnd}
[send_send_buf2@Wireless_WaitLinkTransfer]
Mode = 2
Address = {HEX @}
Type = 29
[send_send_buf2_ret@Wireless_WaitLinkTransfer_ret]
Mode = 2
Address = {HEX @}
Type = 30
[send_byt2@Wireless_start_exchange]
Mode = 2
Address = {HEX @+5}
Type = 31
[send_byt2_ret@Wireless_end_exchange]
Mode = 2
Address = {HEX @}
Type = 32
[send_dummy@Wireless_start_send_zero_bytes]
Mode = 2
Address = {HEX @}
Type = 33
[send_dummy_end@Wireless_end_send_zero_bytes]
Mode = 2
Address = {HEX @}
Type = 34
[FIGHT@Wireless_net_delay_1]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[FIGHT2@Wireless_net_delay_2]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[Network10@Wireless_net_delay_3]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[Network11@Wireless_net_delay_4]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[Network17@Wireless_ExchangeBytes_1_unknown_Type5]
Mode = 2
Address = {HEX @}
Type = 5
[Network424@Wireless_ExchangeBytes_2]
Mode = 2
Address = {HEX @}
Type = 4
[Network200@Wireless_ExchangeBytes_3]
Mode = 2
Address = {HEX @}
Type = 4
[Network_RECHECK@Wireless_net_recheck]
Mode = 2
Address = {HEX @}
Type = 7
[Network_STOP@Wireless_net_stop]
Mode = 2
Address = {HEX @}
Type = 8
[Network_END@Wireless_net_end]
Mode = 2
Address = {HEX @}
Type = 9
[Network_RESET@Unknown_network_reset]
Mode = 2
Address = {HEX @}
Type = 10
[linkCable fake begin@Link_fake_connection_status]
Mode = 2
Address = {HEX @}
Type = 16
[linkCable fake end@Wireless_prompt]
Mode = 2
Address = {HEX @}
Type = 17
[linkCable block input@Wireless_TryQuickSave_block_input]
Mode = 2
Address = {HEX @+5}
Type = 18
;[save game start]
;Mode = 2
;Address = 0x59E6
;Type = 19
[save game end@Trade_save_game_end]
Mode = 2
Address = {HEX @}
Type = 20
[Change_MSG@Change_link_closed_inactivity_message]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH_ +1 20}
[fight_ret@BattleRandom_ret]
Mode = 1
Address = {HEX @}
Fixcode = {PATCH}
[fight_ret_c@Unknown_BattleRandom_ret_c]
Mode = 2
Address = {HEX @}
Type = 98
;rsm003758
;No151
[FPA 001 Begin@Reduce_move_anim_flashing_Mega_Punch_Self_Destruct_Explosion]
Mode = 3
Type = 0
Address = {HEX @}
MotionBEnable0 = 3
MotionBlur0 = 27
ConditionType = 11
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
ConditionValueB = {dws_ == == == == == == || == == == == == || == == == == == }
ConditionValueC = {dws_ "M" "E" "G" "A" "P" MEGA_PUNCH 00 "S" "E" "L" "F" MEGA_PUNCH 00 "E" "X" "P" "L" MEGA_PUNCH }
[FPA 001 End@Stop_reducing_move_anim_flashing_Mega_Punch_Explosion]
Mode = 3
Type = 1
Address = {HEX @}
ConditionType = 11
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
ConditionValueB = {dws_ == == == == == == || == == == == == || == == == == == }
ConditionValueC = {dws_ "M" "E" "G" "A" "P" MEGA_PUNCH 00 "E" "X" "P" "L" EXPLOSION 00 "E" "X" "P" "L" MEGA_PUNCH }
;rsm141151
;No117
[FPA 002 Begin@Reduce_move_anim_flashing_Guillotine]
Mode = 3
Type = 0
Address = {HEX @}
MotionBEnable0 = 3
MotionBlur0 = 9
MotionBEnable1 = 3
MotionBlur1 = 8
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
ConditionValueB = {dws_ == == == == == }
ConditionValueC = {dws_ "G" "U" "I" "L" GUILLOTINE }
[FPA 002 End@Stop_reducing_move_anim_flashing_Guillotine]
Mode = 3
Type = 1
Address = {HEX @}
ConditionType = 11
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}
ConditionValueB = {dws_ == == == == == || == == == == == == }
ConditionValueC = {dws_ "G" "U" "I" "L" GUILLOTINE 00 "M" "E" "G" "A" "K" MEGA_KICK }
;rsm143918
;No150
[FPA 003 Begin@Reduce_move_anim_flashing_Mega_Kick]
Mode = 3
Type = 0
Address = {HEX @}
MotionBEnable0 = 3
MotionBlur0 = 25
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "M" "E" "G" "A" "K" MEGA_KICK }
;rsm152422
;No131
[FPA 004 Begin@Reduce_move_anim_flashing_Blizzard]
Mode = 3
Type = 0
Address = {HEX @}
MotionBEnable0 = 3
MotionBlur0 = 25
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
ConditionValueB = {dws_ == == == == == }
ConditionValueC = {dws_ "B" "L" "I" "Z" BLIZZARD }
;rsm160334
;No123
[FPA 005 Begin@Reduce_move_anim_flashing_Bubblebeam]
Mode = 3
Type = 0
Address = {hex @}
MotionBEnable0 = 3
MotionBlur0 = 27
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
ConditionValueB = {dws_ == == == == == }
ConditionValueC = {dws_ "B" "U" "B" "B" BUBBLEBEAM }
[FPA 005 End@Stop_reducing_move_anim_flashing_Bubblebeam_Hyper_Beam_Blizzard]
Mode = 3
Type = 1
Address = {HEX @}
ConditionType = 11
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
ConditionValueB = {dws_ == == == == == || == == == == == || == == == == == }
ConditionValueC = {dws_ "B" "U" "B" "B" BUBBLEBEAM 00 "H" "Y" "P" "E" HYPER_BEAM 00 "B" "L" "I" "Z" BLIZZARD }
;rsm163356
;No116
[FPA 006 Begin@Reduce_move_anim_flashing_Hyper_Beam]
Mode = 3
Type = 0
Address = {HEX @}
MotionBEnable0 = 1
MotionBlur0 = 5
MotionBEnable1 = 1
MotionBlur1 = 5
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
ConditionValueB = {dws_ == == == == == }
ConditionValueC = {dws_ "H" "Y" "P" "E" HYPER_BEAM }
;rsm174631
;No57
[FPA 007 Begin@Reduce_move_anim_flashing_Thunderbolt]
Mode = 3
Type = 0
Address = {HEX @}
MotionBEnable0 = 3
MotionBlur0 = 30
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
ConditionValueB = {dws_ == == == == == }
ConditionValueC = {dws_ "T" "H" "U" "N" THUNDERBOLT }
[FPA 007 End@Stop_reducing_move_anim_flashing_Thunderbolt]
Mode = 3
Type = 1
Address = {HEX @}
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
ConditionValueB = {dws_ == == == == == }
ConditionValueC = {dws_ "T" "H" "U" "N" THUNDERBOLT }
;rsm134518
;No159
[FPA 008 Begin@Reduce_move_anim_flashing_Reflect]
Mode = 3
Type = 0
Address = {hex @}
MotionBEnable0 = 1
MotionBlur0 = 5
MotionBEnable1 = 1
MotionBlur1 = 5
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
ConditionValueB = {dws_ == == == == == }
ConditionValueC = {dws_ "R" "E" "F" "L" REFLECT }
[FPA 008 End@Stop_reducing_move_anim_flashing_Reflect]
Mode = 3
Type = 1
Address = {HEX @}
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
ConditionValueB = {dws_ == == == == == }
ConditionValueC = {dws_ "R" "E" "F" "L" REFLECT }
;rsm140510
;No56
[FPA 009 Begin@Reduce_move_anim_flashing_Self_Destruct]
Mode = 3
Type = 0
Address = {HEX @}
MotionBEnable0 = 3
MotionBlur0 = 27
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
ConditionValueB = {dws_ == == == == == }
ConditionValueC = {dws_ "S" "E" "L" "F" SELFDESTRUCT}
[FPA 009 End@Stop_reducing_move_anim_flashing_Self_Destruct]
Mode = 3
Type = 1
Address = {HEX @}
ConditionType = 11
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
ConditionValueB = {dws_ == == == == == || == == == == == }
ConditionValueC = {dws_ "S" "E" "L" "F" MEGA_PUNCH 00 "S" "E" "L" "F" SELFDESTRUCT}
;rsm150211
;No156
[FPA 010 Begin@Reduce_move_anim_flashing_Dream_Eater]
Mode = 3
Type = 0
Address = {hex @}
MotionBEnable0 = 3
MotionBlur0 = 10
MotionBEnable1 = 3
MotionBlur1 = 7
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
ConditionValueB = {dws_ == == == == == }
ConditionValueC = {dws_ "D" "R" "E" "A" DREAM_EATER }
;[FPA 010 End]
;Mode = 3
;Type = 1
;Address = 0x78176
;ConditionType = 0
;ConditionValueA = a10: 4b cf 4c cf 4d cf 4e cf 7c d0
;ConditionValueB = a10: 00 00 00 00 00 00 00 00 00 00
;ConditionValueC = a10: 83 00 91 00 84 00 80 00 8a 00
;rsm163334
;No36
[FPA 011 Begin@Reduce_move_anim_flashing_Spore]
Mode = 3
Type = 0
Address = {HEX @}
MotionBEnable0 = 3
MotionBlur0 = 8
MotionBEnable1 = 3
MotionBlur1 = 8
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
ConditionValueB = {dws_ == == == == == }
ConditionValueC = {dws_ "S" "P" "O" "R" SPORE }
[FPA 011 End@Stop_reducing_move_anim_flashing_Spore]
Mode = 3
Type = 1
Address = {hex @}
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
ConditionValueB = {dws_ == == == == == }
ConditionValueC = {dws_ "S" "P" "O" "R" SPORE }
;rsm012224
;No12
[FPA 012 Begin@Reduce_move_anim_flashing_Rock_Slide]
Mode = 3
Type = 0
Address = {HEX @}
MotionBEnable0 = 3
MotionBlur0 = 27
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
ConditionValueB = {dws_ == == == == == }
ConditionValueC = {dws_ "R" "O" "C" "K" ROCK_SLIDE }
[FPA 012 End@Stop_reducing_move_anim_flashing_Rock_Slide_Dream_Eater]
Mode = 3
Type = 1
Address = {hex @}
ConditionType = 11
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
ConditionValueB = {dws_ == == == == == || == == == == == }
ConditionValueC = {dws_ "R" "O" "C" "K" ROCK_SLIDE 00 "D" "R" "E" "A" DREAM_EATER }
;explosion
;No76
[FPA 76 Begin@Reduce_move_anim_flashing_Explosion]
Mode = 3
Type = 0
Address = 0x78186
MotionBEnable0 = 3
MotionBlur0 = 28
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
ConditionValueB = {dws_ == == == == == }
ConditionValueC = {dws_ "E" "X" "P" "L" EXPLOSION }