pokered/scripts/ViridianGym.asm
2021-05-31 20:41:10 +02:00

440 lines
9.5 KiB
NASM

ViridianGym_Script:
ld hl, .CityName
ld de, .LeaderName
call LoadGymLeaderAndCityName
call EnableAutoTextBoxDrawing
ld hl, ViridianGymTrainerHeaders
ld de, ViridianGym_ScriptPointers
ld a, [wViridianGymCurScript]
call ExecuteCurMapScriptInTable
ld [wViridianGymCurScript], a
ret
.CityName:
db "VIRIDIAN CITY@"
.LeaderName:
db "GIOVANNI@"
ViridianGymResetScripts:
xor a
ld [wJoyIgnore], a
ld [wViridianGymCurScript], a
ld [wCurMapScript], a
ret
ViridianGym_ScriptPointers:
dw ViridianGymScript0
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
dw ViridianGymGiovanniPostBattle
dw ViridianGymScript4
ViridianGymScript0:
ld a, [wYCoord]
ld b, a
ld a, [wXCoord]
ld c, a
ld hl, ViridianGymArrowTilePlayerMovement
call DecodeArrowMovementRLE
cp $ff
jp z, CheckFightingMapTrainers
call StartSimulatingJoypadStates
ld hl, wd736
set 7, [hl]
ld a, SFX_ARROW_TILES
call PlaySound
ld a, $ff
ld [wJoyIgnore], a
ld a, $4
ld [wCurMapScript], a
ret
ViridianGymArrowTilePlayerMovement:
map_coord_movement 19, 11, ViridianGymArrowMovement1
map_coord_movement 19, 1, ViridianGymArrowMovement2
map_coord_movement 18, 2, ViridianGymArrowMovement3
map_coord_movement 11, 2, ViridianGymArrowMovement4
map_coord_movement 16, 10, ViridianGymArrowMovement5
map_coord_movement 4, 6, ViridianGymArrowMovement6
map_coord_movement 5, 13, ViridianGymArrowMovement7
map_coord_movement 4, 14, ViridianGymArrowMovement8
map_coord_movement 0, 15, ViridianGymArrowMovement9
map_coord_movement 1, 15, ViridianGymArrowMovement10
map_coord_movement 13, 16, ViridianGymArrowMovement11
map_coord_movement 13, 17, ViridianGymArrowMovement12
db -1 ; end
ViridianGymArrowMovement1:
db D_UP, 9
db -1 ; end
ViridianGymArrowMovement2:
db D_LEFT, 8
db -1 ; end
ViridianGymArrowMovement3:
db D_DOWN, 9
db -1 ; end
ViridianGymArrowMovement4:
db D_RIGHT, 6
db -1 ; end
ViridianGymArrowMovement5:
db D_DOWN, 2
db -1 ; end
ViridianGymArrowMovement6:
db D_DOWN, 7
db -1 ; end
ViridianGymArrowMovement7:
db D_RIGHT, 8
db -1 ; end
ViridianGymArrowMovement8:
db D_RIGHT, 9
db -1 ; end
ViridianGymArrowMovement9:
db D_UP, 8
db -1 ; end
ViridianGymArrowMovement10:
db D_UP, 6
db -1 ; end
ViridianGymArrowMovement11:
db D_LEFT, 6
db -1 ; end
ViridianGymArrowMovement12:
db D_LEFT, 12
db -1 ; end
ViridianGymScript4:
ld a, [wSimulatedJoypadStatesIndex]
and a
jr nz, .ViridianGymLoadSpinnerArrow
xor a
ld [wJoyIgnore], a
ld hl, wd736
res 7, [hl]
ld a, $0
ld [wCurMapScript], a
ret
.ViridianGymLoadSpinnerArrow
farjp LoadSpinnerArrowTiles
ViridianGymGiovanniPostBattle:
ld a, [wIsInBattle]
cp $ff
jp z, ViridianGymResetScripts
ld a, $f0
ld [wJoyIgnore], a
; fallthrough
ViridianGymReceiveTM27:
ld a, $c
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_BEAT_VIRIDIAN_GYM_GIOVANNI
lb bc, TM_FISSURE, 1
call GiveItem
jr nc, .BagFull
ld a, $d
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_GOT_TM27
jr .gymVictory
.BagFull
ld a, $e
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
.gymVictory
ld hl, wObtainedBadges
set BIT_EARTHBADGE, [hl]
ld hl, wBeatGymFlags
set BIT_EARTHBADGE, [hl]
; deactivate gym trainers
SetEventRange EVENT_BEAT_VIRIDIAN_GYM_TRAINER_0, EVENT_BEAT_VIRIDIAN_GYM_TRAINER_7
ld a, HS_ROUTE_22_RIVAL_2
ld [wMissableObjectIndex], a
predef ShowObject
SetEvents EVENT_2ND_ROUTE22_RIVAL_BATTLE, EVENT_ROUTE22_RIVAL_WANTS_BATTLE
jp ViridianGymResetScripts
ViridianGym_TextPointers:
dw GiovanniText
dw ViridianGymTrainerText1
dw ViridianGymTrainerText2
dw ViridianGymTrainerText3
dw ViridianGymTrainerText4
dw ViridianGymTrainerText5
dw ViridianGymTrainerText6
dw ViridianGymTrainerText7
dw ViridianGymTrainerText8
dw ViridianGymGuideText
dw PickUpItemText
dw GiovanniEarthBadgeInfoText
dw ReceivedTM27Text
dw TM27NoRoomText
ViridianGymTrainerHeaders:
def_trainers 2
ViridianGymTrainerHeader0:
trainer EVENT_BEAT_VIRIDIAN_GYM_TRAINER_0, 4, ViridianGymBattleText1, ViridianGymEndBattleText1, ViridianGymAfterBattleText1
ViridianGymTrainerHeader1:
trainer EVENT_BEAT_VIRIDIAN_GYM_TRAINER_1, 4, ViridianGymBattleText2, ViridianGymEndBattleText2, ViridianGymAfterBattleText2
ViridianGymTrainerHeader2:
trainer EVENT_BEAT_VIRIDIAN_GYM_TRAINER_2, 4, ViridianGymBattleText3, ViridianGymEndBattleText3, ViridianGymAfterBattleText3
ViridianGymTrainerHeader3:
trainer EVENT_BEAT_VIRIDIAN_GYM_TRAINER_3, 2, ViridianGymBattleText4, ViridianGymEndBattleText4, ViridianGymAfterBattleText4
ViridianGymTrainerHeader4:
trainer EVENT_BEAT_VIRIDIAN_GYM_TRAINER_4, 3, ViridianGymBattleText5, ViridianGymEndBattleText5, ViridianGymAfterBattleText5
ViridianGymTrainerHeader5:
trainer EVENT_BEAT_VIRIDIAN_GYM_TRAINER_5, 4, ViridianGymBattleText6, ViridianGymEndBattleText6, ViridianGymAfterBattleText6
ViridianGymTrainerHeader6:
trainer EVENT_BEAT_VIRIDIAN_GYM_TRAINER_6, 3, ViridianGymBattleText7, ViridianGymEndBattleText7, ViridianGymAfterBattleText7
ViridianGymTrainerHeader7:
trainer EVENT_BEAT_VIRIDIAN_GYM_TRAINER_7, 4, ViridianGymBattleText8, ViridianGymEndBattleText8, ViridianGymAfterBattleText8
db -1 ; end
GiovanniText:
text_asm
CheckEvent EVENT_BEAT_VIRIDIAN_GYM_GIOVANNI
jr z, .beforeBeat
CheckEventReuseA EVENT_GOT_TM27
jr nz, .afterBeat
call z, ViridianGymReceiveTM27
call DisableWaitingAfterTextDisplay
jr .done
.afterBeat
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld hl, GiovanniPostBattleAdviceText
call PrintText
call GBFadeOutToBlack
ld a, HS_VIRIDIAN_GYM_GIOVANNI
ld [wMissableObjectIndex], a
predef HideObject
call UpdateSprites
call Delay3
call GBFadeInFromBlack
jr .done
.beforeBeat
ld hl, GiovanniPreBattleText
call PrintText
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld hl, ReceivedEarthBadgeText
ld de, ReceivedEarthBadgeText
call SaveEndBattleTextPointers
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, $8
ld [wGymLeaderNo], a
ld a, $3
ld [wViridianGymCurScript], a
.done
jp TextScriptEnd
GiovanniPreBattleText:
text_far _GiovanniPreBattleText
text_end
ReceivedEarthBadgeText:
text_far _ReceivedEarthBadgeText
sound_level_up ; probably supposed to play SFX_GET_ITEM_1 but the wrong music bank is loaded
text_end
GiovanniPostBattleAdviceText:
text_far _GiovanniPostBattleAdviceText
text_waitbutton
text_end
GiovanniEarthBadgeInfoText:
text_far _GiovanniEarthBadgeInfoText
text_end
ReceivedTM27Text:
text_far _ReceivedTM27Text
sound_get_item_1
TM27ExplanationText:
text_far _TM27ExplanationText
text_end
TM27NoRoomText:
text_far _TM27NoRoomText
text_end
ViridianGymTrainerText1:
text_asm
ld hl, ViridianGymTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
ViridianGymBattleText1:
text_far _ViridianGymBattleText1
text_end
ViridianGymEndBattleText1:
text_far _ViridianGymEndBattleText1
text_end
ViridianGymAfterBattleText1:
text_far _ViridianGymAfterBattleText1
text_end
ViridianGymTrainerText2:
text_asm
ld hl, ViridianGymTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
ViridianGymBattleText2:
text_far _ViridianGymBattleText2
text_end
ViridianGymEndBattleText2:
text_far _ViridianGymEndBattleText2
text_end
ViridianGymAfterBattleText2:
text_far _ViridianGymAfterBattleText2
text_end
ViridianGymTrainerText3:
text_asm
ld hl, ViridianGymTrainerHeader2
call TalkToTrainer
jp TextScriptEnd
ViridianGymBattleText3:
text_far _ViridianGymBattleText3
text_end
ViridianGymEndBattleText3:
text_far _ViridianGymEndBattleText3
text_end
ViridianGymAfterBattleText3:
text_far _ViridianGymAfterBattleText3
text_end
ViridianGymTrainerText4:
text_asm
ld hl, ViridianGymTrainerHeader3
call TalkToTrainer
jp TextScriptEnd
ViridianGymBattleText4:
text_far _ViridianGymBattleText4
text_end
ViridianGymEndBattleText4:
text_far _ViridianGymEndBattleText4
text_end
ViridianGymAfterBattleText4:
text_far _ViridianGymAfterBattleText4
text_end
ViridianGymTrainerText5:
text_asm
ld hl, ViridianGymTrainerHeader4
call TalkToTrainer
jp TextScriptEnd
ViridianGymBattleText5:
text_far _ViridianGymBattleText5
text_end
ViridianGymEndBattleText5:
text_far _ViridianGymEndBattleText5
text_end
ViridianGymAfterBattleText5:
text_far _ViridianGymAfterBattleText5
text_end
ViridianGymTrainerText6:
text_asm
ld hl, ViridianGymTrainerHeader5
call TalkToTrainer
jp TextScriptEnd
ViridianGymBattleText6:
text_far _ViridianGymBattleText6
text_end
ViridianGymEndBattleText6:
text_far _ViridianGymEndBattleText6
text_end
ViridianGymAfterBattleText6:
text_far _ViridianGymAfterBattleText6
text_end
ViridianGymTrainerText7:
text_asm
ld hl, ViridianGymTrainerHeader6
call TalkToTrainer
jp TextScriptEnd
ViridianGymBattleText7:
text_far _ViridianGymBattleText7
text_end
ViridianGymEndBattleText7:
text_far _ViridianGymEndBattleText7
text_end
ViridianGymAfterBattleText7:
text_far _ViridianGymAfterBattleText7
text_end
ViridianGymTrainerText8:
text_asm
ld hl, ViridianGymTrainerHeader7
call TalkToTrainer
jp TextScriptEnd
ViridianGymBattleText8:
text_far _ViridianGymBattleText8
text_end
ViridianGymEndBattleText8:
text_far _ViridianGymEndBattleText8
text_end
ViridianGymAfterBattleText8:
text_far _ViridianGymAfterBattleText8
text_end
ViridianGymGuideText:
text_asm
CheckEvent EVENT_BEAT_VIRIDIAN_GYM_GIOVANNI
jr nz, .afterBeat
ld hl, ViridianGymGuidePreBattleText
call PrintText
jr .done
.afterBeat
ld hl, ViridianGymGuidePostBattleText
call PrintText
.done
jp TextScriptEnd
ViridianGymGuidePreBattleText:
text_far _ViridianGymGuidePreBattleText
text_end
ViridianGymGuidePostBattleText:
text_far _ViridianGymGuidePostBattleText
text_end