pokered/data/battle_anims/special_effects.asm
Rangi 2f43a41100 Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
2020-07-16 21:45:30 -04:00

32 lines
1.7 KiB
NASM

anim_special_effect: MACRO
db \1
dw \2
ENDM
AnimationIdSpecialEffects:
; animation id, effect routine address
anim_special_effect MEGA_PUNCH, AnimationFlashScreen
anim_special_effect GUILLOTINE, AnimationFlashScreen
anim_special_effect MEGA_KICK, AnimationFlashScreen
anim_special_effect HEADBUTT, AnimationFlashScreen
anim_special_effect TAIL_WHIP, TailWhipAnimationUnused
anim_special_effect GROWL, DoGrowlSpecialEffects
anim_special_effect DISABLE, AnimationFlashScreen
anim_special_effect BLIZZARD, DoBlizzardSpecialEffects
anim_special_effect BUBBLEBEAM, AnimationFlashScreen
anim_special_effect HYPER_BEAM, FlashScreenEveryFourFrameBlocks
anim_special_effect THUNDERBOLT, FlashScreenEveryEightFrameBlocks
anim_special_effect REFLECT, AnimationFlashScreen
anim_special_effect SELFDESTRUCT, DoExplodeSpecialEffects
anim_special_effect SPORE, AnimationFlashScreen
anim_special_effect EXPLOSION, DoExplodeSpecialEffects
anim_special_effect ROCK_SLIDE, DoRockSlideSpecialEffects
anim_special_effect TRADE_BALL_DROP_ANIM, TradeHidePokemon
anim_special_effect TRADE_BALL_SHAKE_ANIM, TradeShakePokeball
anim_special_effect TRADE_BALL_TILT_ANIM, TradeJumpPokeball
anim_special_effect TOSS_ANIM, DoBallTossSpecialEffects
anim_special_effect SHAKE_ANIM, DoBallShakeSpecialEffects
anim_special_effect POOF_ANIM, DoPoofSpecialEffects
anim_special_effect GREATTOSS_ANIM, DoBallTossSpecialEffects
anim_special_effect ULTRATOSS_ANIM, DoBallTossSpecialEffects
db -1 ; end