Disassembly of Pokémon Red/Blue
Find a file
IIMarckus d637d149cc Add a character for the numero sign.
Unicode has a character for just about anything…

hg-commit-id: 55e8f69345df
2011-12-21 14:20:45 -07:00
extras $0 is a valid tile in maps, even though $00 is the terminating byte. 2011-03-16 17:42:35 -06:00
gfx Add various data from the credits (graphics, displayed mons, text). 2011-12-21 02:23:50 -07:00
maps Add Blue’s house map. 2011-11-14 00:25:15 -07:00
pic Add variant pics from other versions. 2011-08-28 16:58:22 -06:00
text Treat apostrophes specially, since they’re combining characters. 2011-12-21 02:50:47 -07:00
constants.asm Add title screen monsters from Green and Blue as well. 2011-12-15 18:22:21 -07:00
Makefile Add Japanese text entry and Pokédex entries. 2011-12-21 00:31:01 -07:00
pokered.asm Add a character for the numero sign. 2011-12-21 14:20:45 -07:00
README Sync with latest RGBDS 2010-12-22 14:45:34 -07:00
textpre.awk Add a character for the numero sign. 2011-12-21 14:20:45 -07:00

This is a disassembly of Pokémon Red.

It uses the following ROM as a base:
Pokemon Red (UE) [S][!].gb
(MD5: 3d45c1ee9abd5738df46d2bdda8b57dc)

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
https://github.com/bentley/rgbds/
git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokered.gbc".