pokered/scripts/Route8Gate.asm

70 lines
1.2 KiB
NASM
Executable file

Route8Gate_Script:
call EnableAutoTextBoxDrawing
ld hl, Route8Gate_ScriptPointers
ld a, [wRoute8GateCurScript]
jp CallFunctionInTable
Route8Gate_ScriptPointers:
dw Route8GateScript0
dw Route8GateScript1
Route8GateScript_1e1d7:
ld hl, wd730
set 7, [hl]
ld a, $10
ld [wSimulatedJoypadStatesEnd], a
ld a, $1
ld [wSimulatedJoypadStatesIndex], a
xor a
ld [wSpriteStateData2 + $06], a
ld [wOverrideSimulatedJoypadStatesMask], a
ret
Route8GateScript0:
ld a, [wd728]
bit 6, a
ret nz
ld hl, CoordsData_1e22c
call ArePlayerCoordsInArray
ret nc
ld a, PLAYER_DIR_LEFT
ld [wPlayerMovingDirection], a
xor a
ld [hJoyHeld], a
callba RemoveGuardDrink
ld a, [$ffdb]
and a
jr nz, .asm_1e220
ld a, $2
ld [hSpriteIndexOrTextID], a
call DisplayTextID
call Route8GateScript_1e1d7
ld a, $1
ld [wRoute8GateCurScript], a
ret
.asm_1e220
ld hl, wd728
set 6, [hl]
ld a, $3
ld [hSpriteIndexOrTextID], a
jp DisplayTextID
CoordsData_1e22c:
db 3,2
db 4,2
db $ff
Route8GateScript1:
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
call Delay3
xor a
ld [wJoyIgnore], a
ld [wRoute8GateCurScript], a
ret
Route8Gate_TextPointers:
dw Route8GateText1
dw Route8GateText2
dw Route8GateText3