pokered/constants/sprite_data_constants.asm
vulcandth 6b5be9129c
RGBDS syntax updates (#358)
New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00

26 lines
724 B
NASM

; sprite facing directions
const_def 0, $04
const SPRITE_FACING_DOWN ; $00
const SPRITE_FACING_UP ; $04
const SPRITE_FACING_LEFT ; $08
const SPRITE_FACING_RIGHT ; $0C
const_def 0, $40
const NPC_MOVEMENT_DOWN ; $00
const NPC_MOVEMENT_UP ; $40
const NPC_MOVEMENT_LEFT ; $80
const NPC_MOVEMENT_RIGHT ; $C0
DEF NPC_CHANGE_FACING EQU $E0
; player direction constants
const_def
const PLAYER_DIR_BIT_RIGHT ; 0
const PLAYER_DIR_BIT_LEFT ; 1
const PLAYER_DIR_BIT_DOWN ; 2
const PLAYER_DIR_BIT_UP ; 3
DEF PLAYER_DIR_RIGHT EQU 1 << PLAYER_DIR_BIT_RIGHT
DEF PLAYER_DIR_LEFT EQU 1 << PLAYER_DIR_BIT_LEFT
DEF PLAYER_DIR_DOWN EQU 1 << PLAYER_DIR_BIT_DOWN
DEF PLAYER_DIR_UP EQU 1 << PLAYER_DIR_BIT_UP