pokered/data/mapObjects/victoryroad3.asm

28 lines
1.1 KiB
NASM
Executable file

VictoryRoad3Object:
db $7d ; border block
db $4 ; warps
warp $17, $7, $3, VICTORY_ROAD_2
warp $1a, $8, $5, VICTORY_ROAD_2
warp $1b, $f, $4, VICTORY_ROAD_2
warp $2, $0, $6, VICTORY_ROAD_2
db $0 ; signs
db $a ; objects
object SPRITE_BLACK_HAIR_BOY_1, $1c, $5, STAY, LEFT, $1, OPP_COOLTRAINER_M, $2
object SPRITE_LASS, $7, $d, STAY, RIGHT, $2, OPP_COOLTRAINER_F, $2
object SPRITE_BLACK_HAIR_BOY_1, $6, $e, STAY, LEFT, $3, OPP_COOLTRAINER_M, $3
object SPRITE_LASS, $d, $3, STAY, RIGHT, $4, OPP_COOLTRAINER_F, $3
object SPRITE_BALL, $1a, $5, STAY, NONE, $5, MAX_REVIVE
object SPRITE_BALL, $7, $7, STAY, NONE, $6, TM_47
object SPRITE_BOULDER, $16, $3, STAY, BOULDER_MOVEMENT_BYTE_2, $7 ; person
object SPRITE_BOULDER, $d, $c, STAY, BOULDER_MOVEMENT_BYTE_2, $8 ; person
object SPRITE_BOULDER, $18, $a, STAY, BOULDER_MOVEMENT_BYTE_2, $9 ; person
object SPRITE_BOULDER, $16, $f, STAY, BOULDER_MOVEMENT_BYTE_2, $a ; person
; warp-to
warp_to $17, $7, VICTORY_ROAD_3_WIDTH ; VICTORY_ROAD_2
warp_to $1a, $8, VICTORY_ROAD_3_WIDTH ; VICTORY_ROAD_2
warp_to $1b, $f, VICTORY_ROAD_3_WIDTH ; VICTORY_ROAD_2
warp_to $2, $0, VICTORY_ROAD_3_WIDTH ; VICTORY_ROAD_2