pokered/data/mapObjects/route20.asm

26 lines
1,007 B
NASM
Executable file

Route20Object:
db $43 ; border block
db $2 ; warps
warp $30, $5, $0, SEAFOAM_ISLANDS_1
warp $3a, $9, $2, SEAFOAM_ISLANDS_1
db $2 ; signs
sign $33, $7, $b ; Route20Text11
sign $39, $b, $c ; Route20Text12
db $a ; objects
object SPRITE_SWIMMER, $57, $8, STAY, UP, $1, OPP_SWIMMER, $9
object SPRITE_SWIMMER, $44, $b, STAY, UP, $2, OPP_BEAUTY, $f
object SPRITE_SWIMMER, $2d, $a, STAY, DOWN, $3, OPP_BEAUTY, $6
object SPRITE_SWIMMER, $37, $e, STAY, RIGHT, $4, OPP_JR_TRAINER_F, $18
object SPRITE_SWIMMER, $26, $d, STAY, DOWN, $5, OPP_SWIMMER, $a
object SPRITE_SWIMMER, $57, $d, STAY, UP, $6, OPP_SWIMMER, $b
object SPRITE_BLACK_HAIR_BOY_1, $22, $9, STAY, UP, $7, OPP_BIRD_KEEPER, $b
object SPRITE_SWIMMER, $19, $7, STAY, UP, $8, OPP_BEAUTY, $7
object SPRITE_SWIMMER, $18, $c, STAY, DOWN, $9, OPP_JR_TRAINER_F, $10
object SPRITE_SWIMMER, $f, $8, STAY, UP, $a, OPP_BEAUTY, $8
; warp-to
warp_to $30, $5, ROUTE_20_WIDTH ; SEAFOAM_ISLANDS_1
warp_to $3a, $9, ROUTE_20_WIDTH ; SEAFOAM_ISLANDS_1