pokered/data/mapObjects/mansion2.asm

22 lines
644 B
NASM
Executable file

Mansion2Object:
db $1 ; border block
db $4 ; warps
warp $5, $a, $4, MANSION_1
warp $7, $a, $0, MANSION_3
warp $19, $e, $2, MANSION_3
warp $6, $1, $1, MANSION_3
db $0 ; signs
db $4 ; objects
object SPRITE_BLACK_HAIR_BOY_2, $3, $11, WALK, $2, $1, OPP_BURGLAR, $7
object SPRITE_BALL, $1c, $7, STAY, NONE, $2, CALCIUM
object SPRITE_BOOK_MAP_DEX, $12, $2, STAY, NONE, $3 ; person
object SPRITE_BOOK_MAP_DEX, $3, $16, STAY, NONE, $4 ; person
; warp-to
warp_to $5, $a, MANSION_2_WIDTH ; MANSION_1
warp_to $7, $a, MANSION_2_WIDTH ; MANSION_3
warp_to $19, $e, MANSION_2_WIDTH ; MANSION_3
warp_to $6, $1, MANSION_2_WIDTH ; MANSION_3