pokered/data/mapObjects/mansion1.asm

29 lines
777 B
NASM
Executable file

Mansion1Object:
db $2e ; border block
db $8 ; warps
warp $4, $1b, $0, $ff
warp $5, $1b, $0, $ff
warp $6, $1b, $0, $ff
warp $7, $1b, $0, $ff
warp $5, $a, $0, MANSION_2
warp $15, $17, $0, MANSION_4
warp $1a, $1b, $0, $ff
warp $1b, $1b, $0, $ff
db $0 ; signs
db $3 ; objects
object SPRITE_OAK_AIDE, $11, $11, STAY, LEFT, $1, OPP_SCIENTIST, $4
object SPRITE_BALL, $e, $3, STAY, NONE, $2, ESCAPE_ROPE
object SPRITE_BALL, $12, $15, STAY, NONE, $3, CARBOS
; warp-to
warp_to $4, $1b, MANSION_1_WIDTH
warp_to $5, $1b, MANSION_1_WIDTH
warp_to $6, $1b, MANSION_1_WIDTH
warp_to $7, $1b, MANSION_1_WIDTH
warp_to $5, $a, MANSION_1_WIDTH ; MANSION_2
warp_to $15, $17, MANSION_1_WIDTH ; MANSION_4
warp_to $1a, $1b, MANSION_1_WIDTH
warp_to $1b, $1b, MANSION_1_WIDTH