pokered/data/mapObjects/lorelei.asm

19 lines
523 B
NASM
Executable file

LoreleiObject:
db $3 ; border block
db $4 ; warps
warp $4, $b, $2, INDIGO_PLATEAU_LOBBY
warp $5, $b, $2, INDIGO_PLATEAU_LOBBY
warp $4, $0, $0, BRUNOS_ROOM
warp $5, $0, $1, BRUNOS_ROOM
db $0 ; signs
db $1 ; objects
object SPRITE_LORELEI, $5, $2, STAY, DOWN, $1, OPP_LORELEI, $1
; warp-to
warp_to $4, $b, LORELEIS_ROOM_WIDTH ; INDIGO_PLATEAU_LOBBY
warp_to $5, $b, LORELEIS_ROOM_WIDTH ; INDIGO_PLATEAU_LOBBY
warp_to $4, $0, LORELEIS_ROOM_WIDTH ; BRUNOS_ROOM
warp_to $5, $0, LORELEIS_ROOM_WIDTH ; BRUNOS_ROOM