pokered/data/mapObjects/lance.asm

17 lines
412 B
NASM
Executable file

LanceObject:
db $3 ; border block
db $3 ; warps
warp $18, $10, $2, AGATHAS_ROOM
warp $5, $0, $0, CHAMPIONS_ROOM
warp $6, $0, $0, CHAMPIONS_ROOM
db $0 ; signs
db $1 ; objects
object SPRITE_LANCE, $6, $1, STAY, DOWN, $1, OPP_LANCE, $1
; warp-to
warp_to $18, $10, LANCES_ROOM_WIDTH ; AGATHAS_ROOM
warp_to $5, $0, LANCES_ROOM_WIDTH ; CHAMPIONS_ROOM
warp_to $6, $0, LANCES_ROOM_WIDTH ; CHAMPIONS_ROOM