pokered/data/mapObjects/gary.asm

20 lines
531 B
NASM
Executable file

GaryObject:
db $3 ; border block
db $4 ; warps
warp $3, $7, $1, LANCES_ROOM
warp $4, $7, $2, LANCES_ROOM
warp $3, $0, $0, HALL_OF_FAME
warp $4, $0, $0, HALL_OF_FAME
db $0 ; signs
db $2 ; objects
object SPRITE_BLUE, $4, $2, STAY, DOWN, $1 ; person
object SPRITE_OAK, $3, $7, STAY, UP, $2 ; person
; warp-to
warp_to $3, $7, CHAMPIONS_ROOM_WIDTH ; LANCES_ROOM
warp_to $4, $7, CHAMPIONS_ROOM_WIDTH ; LANCES_ROOM
warp_to $3, $0, CHAMPIONS_ROOM_WIDTH ; HALL_OF_FAME
warp_to $4, $0, CHAMPIONS_ROOM_WIDTH ; HALL_OF_FAME